Board Thread:Fun and Games/@comment-3155949-20130924042049/@comment-3155949-20131202235244

You leave the supply station behind, devoid of any life or further useful information. You circle it once or twice, giving it a final survey, as the Cloud's asteroids begin to tear what remains of the structure apart. You allow the ship's navigation systems to make estimates on the position of NS Isemacai based on the map you found. Another flight at careful sublight speeds takes you hours. Your team practices, studies, or simply stares vacantly out at the terrible majesty of the Cloud as it passes by. When you reach Isemacai, you will have traveled less than a full astronomical unit, but for the Cloud, that distance might as well be halfway across the universe. A gnawing thought at the back of your head reminds you that if you can't find any additional maps or navigational aids on the naval station, your mission may just be for naught. But at this point, curiosity may just be its own reward apart from survival.

It's almost impossible to believe when you finally reach Isemacai. Though rested from catching sleep in the long hours of transit, the dull fog remaining in your mind still takes a few moments to clear. Not only have you found an impressively-sized station (well enough to fit at least a dozen battleships and supporting fleet vessels comfortably in its berths and enclosed docks), but its location within the Cloud seems to be mostly cleared out of the cocktail of gasses and asteroids. It is so well cleared that you can see from one end of the station to the other, and a great deal of area in a sphere around Isemacai itself.

To little surprise, it appears to be a derelict hulk. A number of abandoned or wrecked cruisers and destroyers are docked or floating around the station, their hull penant number markings identifying them as newish vessels. There are a number of possible entry points to the station visible, and it is up to your team to make a consensus as to where to enter from. From the size of the station and its eerie emptiness, it does not seem like it would be smart to board it piecemeal, from several approaches.

You can choose to board from the port hangars, the starboard hangars, one of the berthed cruisers (via the damaged airlock connector), the control center, the repair and construction facilities, or the fighter docks (which seem fully empty aside from wrecked hangar apparatuses and fighter debris, alack of any visible source).