User blog comment:Krayfish/Help wanted: Quest design/@comment-5015926-20160502142213/@comment-1743498-20160502150937

Thanks! I'll see what I can do with the slopes then. I'll have to fiddle around with it for a bit.

The bug where enemies attack after they die was fixed. What I ended up doing was just adding an extra check to see if they were KO'd before they act. Enemies actually just turn invisible and become unselectable instead of being removed from the game world. I did this just in case enemies needed to be resurrected.