User blog comment:Krayfish/Where I've been/@comment-1743498-20150624123448/@comment-1743498-20150625050823

First order of business is Swan Song. I'll be wrapping that one up very soon with some final helpings of existentialism and commentary on the simulation hypothesis. I estimate there's only half a chapter to one chapter left to write.

Secondly, I'm doing a complete rewrite from scratch of Witches of Farandia. The biggest changes will involve some heavy psychological phenomena and some mind-screwing, and the characters' personalities will be changed entirely. I don't plan to work on any other short stories until after I've finished this one to ensure lots of care and detail go into it. And this time around, I'll put out chapters ahead of time rather than the story all at once.

Thirdly...well...this one is way too early in development to make a proper announcement, and it's part of the reason why I disappeared, but I have been trying out other game development tools like Unreal Engine and Unity. Very soon, I'll be breaking the 2D barrier, but I still have a long way to go before I have anything worth showing off. I will say that I'm actively creating something as a means of learning these tools, but it's way too early to tell whether or not it will be Nexus-related since gameplay is priority over story. We'll see what happens though.

Also, some fun facts:

Miraculum Chronicles' inspiration didn't particularly come from any fictional source although it's similarities to other works is a result of convergent writing. MC was initially based around an idea I got from watching tracer rounds on machine guns and rocket launchers. It was like they were shooting fireballs, which then led me to think, what if they could shoot things like ice or lightning? And what would a world that had these magical guns be like? And from there, I figured that some kind of dieselpunk/steampunk setting would be most appropriate.

My initial intention was to introduce MC through the story Curse of the Grand Idol (which was set in the higher tech societies), but it grew way too big in scope for me to finish in a short amount of time. Maybe I'll work on that one next.