User blog comment:Krayfish/Help wanted: Quest design/@comment-3582436-20160502030056/@comment-1743498-20160502043137

Thanks! I went ahead and put it in the game for now.

Also, after a few hours, I did manage to figure out a music looping algorithm that can take a song and loop it back to specific point. Not perfect, but suitable for a prototype or alpha version of the game. And as a bonus, the overworld music continues where it left off after returning from a battle so in an area with lots of encounters, you don't hear the beginning over and over again. So we'll be able to loop music themes the way they're intended.

I'm honestly surprised that Unreal didn't come built in with a feature like this. But whatever works I guess.