User blog comment:Krayfish/Light World - Sleepy Status Update 3/@comment-1743498-20160709002006

I posted a link to this on an earlier blog, but it got lost in the recent activity so I don't think anyone saw this. Here's a game that I released on my personal site in 2013. It took about one year to develop, and this is by far the largest, most complex game I've ever made.

http://krayfishentertainment.com/games/droplet/

I've been thinking of making a sequel to that game with Unreal Engine, developing it alongside Light World so that the two could share assets and coding styles. I know what you might think. That might be too much work. Well, I've done something like that before, and it's been very beneficial to the way I've been looking at things. Like for example, I could rid Light World of a lot amateurly written coding segments and make it run more efficiently.