Board Thread:Fun and Games/@comment-3155949-20130924042049/@comment-3155949-20140905014620

In concert, a decision is made. Instead of directly approaching the armory, you take the longer route through the machine shops. It's an idea with certain merit. Maybe the naval station's secrets are there, maybe a clue to what happened, or perhaps it will have a locker full of neat hats.

Your anticipation grows upon unlocking the security doors, but it appears at first glance that the entire place has been looted. Bits of scrap and immovable tooling are all that's left. More than in any other section of the station, however, blood coats the walls. Scarring and marks on the walls from gunfire and laserfire make it obvious that some last stand was attempted here. It dawns on you that the scant contents of the machine shops and the apparent conflict may indeed be connected.

A lone working data terminal reports with a series of flashes and tones. Just as you approach it, the shop's generous cieling lights go dark.

Movement in the corner.

Movement in the cieling.

You both have seconds to decide.