Vaikan military tactics

The Dhragolon military tactics are the fighting styles used by the Federal Legion.

Ground battles
A Dhragolon will wear light armor cloaked in a basic telekinetic field that reduces the impact of enemy fire. This forcefield is simply known as "shields". Dhragolon will also wear a hard helmet with a clear visor to protect their heads - their most vulnerable part of the body. Lighter units such as assassins will not wear armor, sacrificing defense for speed and attack power.

During battle, the basic approach is to ambush the enemy rather than straightforward charging. Dhragolon are most vulnerable at a distance, so typically, they will always try to close in on their enemies and finish them off with a melee weapon. While at their vulnerable distance, they will resort to the cover system and hiding in trenches using ranged weapons to defend themselves until they get close. If the Dhragolon are overwhelmed at any point, they will not hesitate to retreat from the battlefield. However, they will return shortly after in an attempt to flank the enemy using the same approach as before.

Artillery weapons are never heavy as their only purpose is to keep the enemy occupied until they can get close. However, one will frequently see vehicles and mechs in a Dhragolon army. Mechs are the expendable units sent first into the frontline as Dhragolon cannot replenish their numbers as quickly as faster breeding species.

Space battles
Battles in space will involve a similar approach as on the ground. When an enemy force enters a solar system, they will usually have slowed down to at least the speed of light as using an FTL engine is dangerous with the risk of colliding with a large celestial object. The Dhragolon will arrange their units in a spherical pattern along the solar system's edges, concentrating their force on the predicted entering point of the enemy - the outer ones will start the ambush while the inner ones will proceed to flanking.

When attacking a solar system, the Dhragolon will activate their stealth systems in an attempt to reach the desired battleground planet. Other forces will hide themselves within the inner parts of the solar system to flank the enemy should they decide to close-in on the battleground planet.

However, they are unable to rely on the cover system as frequently. Dhragolon starships are equipped with stealth systems - a ship can shut off its Maj core and keep heat emissions trapped inside a telekinetic field. Of course, a ship cannot stay this way for long or else it will overheat, so ambushes must be well-planned in advance.

Dhragolon prefer to fight their battles within solar systems as interstellar space is not suited for their style of combat. While this does give them a major disadvantage of not being able to intercept forces before their arrival in solar systems, the Dhragolon are able to compensate by being able to effectively ambush their enemies by taking cover near planets and asteroids, something incredibly difficult to manage while in space. Within interplanetary space, a Dhragolon can take cover either near gas giants or dust clouds at the edge of the system, both of which are a good place to deposit excess heat while they are still in stealth mode.

To take down near-impenetrable ships such as dreadnoughts, the Dhragolon send stealth units aboard to sabotage their shields, engines, weapons and anything else they can. To carry out such operations, spur of the moment planning and improvisation is required, so only the most experienced units are ever sent aboard.

Majite fighting styles
The Dhragolon are able to harness the powers of Maj using their own body as an energy source, unlike their weapons which use Maj cells. These types of fighters are known as Majites which consist of 20% of the Legion's organic units. Becoming a Majite takes years of intense training as inexperienced users will frequently pass out from overusing Maj. Majites will usually either specialize in attacking a distance or attack up close. Melee attacks are designed to kill the enemy in one strike, while long distance combat relies on attrition.

Close combat

 * Ice Rage - A technique where the palm of one's hand is cloaked with freezing crystals close to absolute zero. The user will slam the palm of their hand against the enemy which will almost instantly chill their bloodflow to a halt.


 * Fire Beast - The opposite of the Ice Rage. An enormous heat wave is compressed inside a Maj field surrounding the user's hand.  They will slam their palm against the opponent effectively burning them alive.


 * Shock Strike - A field of electrical energy is cloaked around the user's hand. When struck, the opponent will be shocked with 1.21 gigawatts of energy.

Long distance combat

 * Fire Pitch - A ball of fire is conjured in the user's hand, and it is thrown towards the enemy. The opponent will be affilcted with either second or third degree burns should it land successfully.


 * Ice Arrow - A spike made of solid ice protrudes out of the user's palm and is hurled towards the enemy much like a spear. If it lands, it will impale the opponent, usually not killing it.  However, the opponent can be killed should the Ice Arrow hit a vital part of the body.


 * Shock Wave - Electrical energy bursts from the user's hands and immediately shocks the opponent, usually not enough to kill them. It is ineffective against armored foes, but should the shock wave hit, the opponent will become very disoriented and may pass out.


 * Forcefield -Majites do not wear heavy armor to increase their mobility. They will usually create their own protective barriers made of telekinetic energy capable of reducing the impact speed of kinetic weapons.


 * Throw - A non-lethal move that will allow the user to send a physical force capable of pushing the enemy to the ground. Should the battle be near a cliffside, this move will prove deadly.


 * Crush - A move that slams the opponent with a blast of telekinetic energy that will increase their mass to the point where they are nearly immobile. It will quickly wear off, but it will stun the enemy long enough for them to be vulnerable.

Forbidden tactics
These tactics make use of Emotion Maj which is illegal. The Legion themselves do not use these tactics, but it is practiced by others such as the Altusian Brotherhood as well as pirates. Users of this type of Maj are often referred to as Dark Warrior.


 * Psychoexploit - A move where the user stirs the emotions of the opponent to the point where they lose control, making them unable to think rationally. While highly effective against Dhragolon, most species will not be affected and can remedy its effects easily with therapy.


 * Teleport - A move requiring the user to have performed the Ritual of Dark Ethereality. The move will allow the user to vanish into a cloud of dust allowing them to travel along the telepathic regions of the Maj energy field.  While their mind is still intact, their body completely disassembles itself and reassembles it elsewhere.  A beneficial side effect is that this move can effectively regenerate wounds almost instantly.  Users can also teleport the opponent, but doing so expends a tremendous amount of energy, hundreds times more than using it on themselves, and is not often used.


 * Killsnap - With the snap of a finger, the user sends a telepathic signal to the brain to essentially tell it to stop working and shut itself off, killing the opponent almost instantly. It exploits the opponent's "open point" where their emotions begin slipping through from their subconscious.  Thus, to be able to resist this move completely, all emotion must be suppressed at the time of hearing the snap.  The killsnap expends a lot of energy and is only performed by experienced Dark Warriors.