Board Thread:Fun and Games/@comment-3155949-20130924042049/@comment-3155949-20140713070205

Dreadvolt, Amocci, and the Estin tagalong. Together, you venture deeper into the bowels of the naval station, carefully circumnavigating a number of obstacles, either destroyed remnants of the station's interior or full breaches of the station's superstructure. In most sections of the station, pressure has been lost. Only a precious few interior chambers are habitable.

From the bridge, the rest of the team guides the three along, as far as the unburnt maps may lead. Dreadvolt, Amocci, and the Estin pause in a mess hall. The triple-layered alloy hull has been blown in by some sort of external force, and individual splotches of blood cover all four enclosing surfaces, evenly spaced. Their pattern indicates some sort of organized execution, but no bodies or evidence of struggle yet remains.

However, the investigation is interrupted when Amocci calls for everyone's attention. Emerging from the thickest parts of the cloud, a cruiser-sized vessel drifts into view. Its design seems alien. The smooth, fluid curvatures of the hull seem almost counter-intuitive for a warship, though it still bears the subtle feel of a combat vessel. A fleeting period of awe and fascination is interrupted by a terrible barrage of laserfire from a concealed bow-mounted battery. In seconds, the station's command nexus is obliterated in a storm of energy and fire. Slowly, the laserfire walks down the central spire, just stopping short of the reactor section, sparing the three survivors an untimely death.

After a pregnant pause, the cruiser releases a single shuttle. In no particular rush, it lands in the hangar bay of a derelict battleship attached to Isemacai by a barely-functioning airlock. Whoever or whatever is in that shuttle may be your salvation or your death, and the latter seems far more likely.

All three of you hear static over your transmitters, then a garbled message. A hushed, gruff voice forces out a series of pained words. From their visceral character, it's a near-shock that trickles of blood aren't flowing out of your earpieces in sympathy.

"We're transmitting on all frequencies to reach anyone we can. You three are the only other people left on Isemacai. We're locked in the armory, under the reactor and between the machine shops. The doors... at least the doors that are left anyhow... they're locked from our end. We'll send someone out to let you in. Whatever you do, speak as little as possible. The ears of Grolmitz are nailed to his trees."

Where legend and reality merge in the depths of space, to be mindful of both is to be mindful of survival.

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Since we're assuming that the characters have diverse background knowledge on the lore where the controllers of the characters themselves do not, I'll field any and all lore questions should they be needed. This includes pieces of the Legend of the Mists.