User blog comment:Krayfish/Footage of the Hallowed Worlds Game!/@comment-5870856-20160321233656

Interesting! Not bad for the amount of time you've had to work on it :)

Few suggestions I'd make is to cut down on the amount of text and dialogue. In video games, when it comes to word count, less is more. Show, don't tell. Also, I think the models need work - I know you're going for a hand-drawn look, but I think they should look a tad more realistic. I understand this is very, very early in development and that the models will be improved over time, just thought I should let you know.

Also, may I suggest Extra Credits on Youtube? If you don't watch their channel already, I strongly recommend you try a few of their videos. They have a lot of tips for indie developers and first-time video game makers. In particular, I think you should watch some of their videos on dialogue, story and tutorials. If you want, I can post links, although you shouldn't have trouble searching for the relevant videos.

Lastly, in terms of tone and setting, my vision for this game is somewhat inspired by the work of Tim Burton, in how he takes creepy, often horrific themes and gives them a fun, quirky spin. In particular, I feel like Beetlejuice is somewhat an inspiration for me, particularly the animated series based on it (which I have never watched, but have seen artwork for and clips from and which I find intriguing in concept). I know that Light World is your project and you've got your own ideas for what Hallowed Worlds is going to be like, but given that I originally developed Hallows Maleficent and I'm still interested in working on this world, maybe we should try to get on the same page in terms of style and influence? To that end, it might be helpful if you watched some Tim Burton films, if you'd be interested in or able to do so. In return, you could send me a few of your own stylistic influences and I could try to read or watch those.