Board Thread:Fun and Games/@comment-5135903-20130919182126/@comment-5135903-20131021153559

 Wanraknasdan 

This room, like the first one, contains members of various different races and species, many of which are smoking something noxious out of big clay pots with tubes. The smoke hangs thick in the air like fog.

When you illuminate your scythe, many of the creatures (those that have eyes, at least) squint and shout in protest. A large, orange-coloured beast that looks like some sort of half-dog, half-gorrilla stomps toward you.

As this is taking place, the figure that was following you before runs in a pushes you out of the room.

 Darwol 

As you head into the tunnels, the four others set off toward their destination.

The tunnel you are in is wide and steep, and it darkens quickly; however, soon it begins to level out again, where it opens out into a reasonably large cavern (about 20 metres across). The cavern is dimly illuminated in a vivid green colour by a thick fungus on the ceiling (which is about 10 metres high). Dozens of smaller tunnels, lead off from this main cavern; some larger than others, some illuminated, some not.

What first catches your gaze, though, is a monster in the centre of the cavern, almost filling the whole volume. Three, thick, bristled tentacles are sprawled across the ground, with what appears to be a fourth tentacle stuck into the ground.

The monster seems to be inactive, though you can hear a soft grumbling, and every now and again the tentacles write slightly, the bristles rattling.

 Fishmeal 

It's a good move. You're not injured in any way, but the grey blobs turn out to be huge masses of nanorobots, which are eating away at your armour. Initially your armour is unable to resist, as any nanorobots that are destroyed are instantly replaced by the bombardment, but when you run away, moving out of the range of the spider-thingies, your armour gains the upper hand and begins to overcome the aggressive nanorobots.

You enter the  cold, poorly lit metal cylinder I mentioned earlier. There is a large circular hatch in the floor; the hatch looks heavily built but it's open. When you look, it looks like there is some sort of corridor down the hatch.

The spiders are in hot pursuit.

 DreadVolt 

Currently you're not in the corridor, you're still on the platform watching your unattentive Astatine escorts sink off into the distance down the corridor. My apologies for the misunderstanding. Are you going to run off somewhere else or do you choose to follow them? If so I'll skip the scenic journey to make up for lost time.