User:Krayfish/Influences

On this page, I shall explain what my influences are for this wiki.

Vaikan
Vaikan had numerous influences. They were meant to be my stand-in for humanity, and thus, they have very human-like qualities to them. They are the only species that I have created that behaves like this, while I intended my other aliens to be more...well...alien.

The government is modeled similarly to Napoleon's empire while incorporating Nordic traditions into the culture. Jamzezism, while originally inspired by Christianity, makes use of Hindu mythology and cosmology.

Klymu
The idea for the Klymu came about when I imagined what life on a planet would be like if a planet's surface was regularly flooded from lunar tides. I imagined an aquatic, yet amphibious environment, with crocodiles coming to mind as a good, adaptable creature.

The Mizani Empire draws influence from ancient Sumeria, while the Roving Flotilla is modeled after how a nomadic people might live in space. Most of the ideas for the Flotilla were inspired by the quarians from the Mass Effect franchise.

Ushuru
The Ushuru were modeled after dolphins. The idea behind their biosphere came about as an attempt to create an environment with an ammonia-based biochemistry.

Kr'aszazz
Kr'aszazz were my idea of a more realistic version of the Vaikan. As Suppy requested they be insectoid, I modeled their appearance after spiders incorporating some metallic elements for some variety on the standard exoskeleton.

Chyrian
Suppy wanted these guys to be brutish and ugly, so I modeled them after elephants, creatures that command a lot of strength and prowess, yet at the same time highly intelligent.

Aphbrec
Suppy gave me the single detail of them being very loyal, so I had a lot of free reign with this EIT subject species. I decided to go for something totally bizarre by trying to think of a sapient species that could inhabit a gas giant, an environment largely considered inhospitable. I got inspired by the way mold spreads to colonize food sources, thus created a plant-like creature.

Still needing to overcome the hurdle of making them sapient, I resorted to making them not only spread to colonize food, but also function as giant computers.

As metallurgy would be the other major hurdle, the Aphbrec would become parasitic, having to steal technology rather than making it themselves.