Thread:Krayfish/@comment-3582436-20130210211925/@comment-796766-20130210221441

To be as precise as I usually am, only larger-scale KMF ships utilize heavier firepower and armor at the cost of speed. SD-88K Vesps and their successors-to-be the SD-89A and SD-89B are built for speed and firepower, but must be cautious due to a thin armor layer and a lack of strong shielding.

On the Tsuinaron, every civilization has their own claim to fame. The EIT has their military culture, the FMASN has their long-standing traditions and Maj-abilities, and the KMF has their technology and unique blend of culture. None of that is a precise title nor insurmountable advantage, but rather traits of their civilization. I always think like an RPG for characters and a 4X or RTS for civs. Think about if OGC were turned into a Civilization type 4X. The KMF would have certain traits and unique powers and units, such as having a research bonus, HIRIOTs, Elite Assassins, and the ability to blame discovered black ops on Hashaeons. What kind of unique traits would the Tsuinaron civilization have in such a scenario? It doesn't neccesarily have to be better shipbuilding, since that's very subjective, but think more like what kind of strategy a player would adopt when playing them.