User blog comment:Krayfish/Your inspiration?/@comment-1743498-20120331234756/@comment-1743498-20120401145303

Well, as you may have guessed, I don't stand for all the principles of the Dhragolon. I went for more of a realistic society. I wanted to try to create an entirely different culture from that of humans.

As for how I got into the medieval stuff, well, I'm actually not that much of a history nerd. I really just chose the region I did in particular because it was the easiest to work with (in my opinion). The Dhragolon could have been influeced entirely by any other culture, but west Europe somehow stuck.

I'm actually more of a computer and video game nerd. Writing is a hobby. I very much enjoy video games that have a rich backstory and mythology whether it be sci-fi or fantasy. (Yes, I'm still planning that GSSOC game. I just haven't had time to work on it.) You can also see that some segments of my story are laid out like "levels". Take for example Dominion's challenges in Twin of Loneliness 2. Perfect example.

As for Ahrganot himself, he is slightly based on my personality, but not entirely. I created him based on what I think is an ideal hero. One that is imperfect, flawed, and one that struggles a lot with others. He gets overlooked many times, but people would eventually see his potential. (For example, how Zerif saw his potential and made him join GSSOC.) I wanted him to come close to being an anti-hero, which are my personal favorite types of characters.

The main theme I wanted to teach in the Kklxin story arc is that you can still be a hero even if you don't have as many abilities, and that wisdom triumphs over knowledge.