Vaikan cultures

Caste System
Unlike many caste systems, all castes are equal in status even the royals. A Dhragolon is placed in a caste often by their heritage and physical and mental abilities. A Dhragolon can also choose to change their caste if they believe they have the abilities of another. (This was not possible before Year 0.) One member of each caste also serves as a representative in the Council of Ucharpli.

W'karra (Workers)

This caste is often called the working class, but it is not an accurate enough term to describe them. They consist of the mainstream population who perform many skilled and unskilled labor jobs which vary from mining spice to cooking.

Altasza (Artisans)

This caste makes a variety of different objects, but most are holy objects made for Kray. They create the entertainment for the rest of the Dhragolon.

Paxursza (Peace Keepers)

The caste that helps defend the kingdom. This mostly consists of the members of the Kray's Will for the Dhragolon. Many Peace Keepers were former Workers who were drafted.

Dormeckithia (Philosophers)

They write the holy texts and methods to live one's life. They are the thinkers of the Dhragolon and consists of priests.

Rustiagar (Royals)

They manage the kingdom and consists of the Royal Family as well as any ambassadors.

Dormesithia (Scientists)

They study the universe and develop new technologies.

Duel Tournaments
Smaller scale conflicts between nations would be settled through enormous duel tournaments were held taking place over several years. (Of course, larger conflicts may result in full-scale wars.) Technologically, not much has changed when it comes to ground battles as the sword and armor technique is still used today. Of course, the armor's materials have been improved.

The nations in conflict would battle it out without anyone getting killed (which was against the Commandments). Mock wars were held within arenas made of stone. If someone were to die, even by accident, the one who suffered the loss automatically won the conflict as it was the ultimate penalty. Sometimes, this may even fuel furthur disputes and the duel tournament may turn into a war. The rules for the Duel Tournaments are documented in a pamphlet known as "Manual for Duelling". The author is unknown but it dates back to as early as the time when Altus Xurtag ruled.

After Yallvus conquered Ucharpli, duel tournaments became obsolete as conflicts were now geared towards more violent alien races who had no intention of participating in duelling. Today, duel tournmanents are primarily for entertainment purposes to honor Dhragolon culture.

Entertainment
Many consider Dhragolon entertainment to be primitive compared to other races. This is because they have not evolved much entertainment-wise.

Competitive Dueling- This originated after serious duel tournaments became obsolete which was approximately around the time the Dhragolon entered space.

Airball- Some Dhragolon with developed wings have their own sport which is similar to soccer, but takes place in the air. Dhragolon that do not fly sometimes participate while wearing jetpacks. Some variants include orbs that automatically move.

Challenge Puzzles- The Dhragolon, being a wise race, developed their own ways to challenge their minds with a wooden puzzle that bears a resemblance to both a Rubik's Cube and a slider puzzle.

Footracing- The most common entertainment is where Dhragolon compete to see who is the fastest runner.

Art and Music
The Dhragolon are renowned musicians having composed some of the best songs in the galaxy. The Dhragolon had simple, wooden instruments consisting of what resembles flutes, drums and tambourines. The music style was similar to that of Native Americans. However, since the late Altus era, music has evolved to sound more orchestral. In some concerts, the audience closes their eyes to become "one with the music" entering a calm, soothing mental state.

Visual art is quite different from most other races. All paintings or drawings are monochrome with a blue hue. This is most likely because Dhragolon cannot see brighter colors.

The Dhragolon are also great writers with a rather unique style. The usual format for Dhragolon stories includes allusions to legends of Ucharpli with a moral to abide by. Most of Ucharpli typically writes in a folklore dialect. However, fiction is very rare as Dhragolon prefer to either base their stories on the truth or retell a previous tale from a unique point of view. (Example: A modern retelling of The Lair of the Garmatox or a story based on the adventures of a real explorer, but often with different names.)