User blog comment:Yuy168/Feudalism./@comment-3155949-20131230084251

Thou art not the only one who avails in Crusader Kings II.

It's an interesting concept, but one I think would be better suited to use in an individual empire, with its own self-contained monarchial heirarchy. As a standard, that's far too much to ask. Different races and empires ahve their own systems of governing.

With your "characters vs. solar systems" argument, it really just comes down to whether you want to focus on characters or lore. Traditionally, we've valued strong lore ahead of anything else, since it gives us a platform from which to dive into a diverse portfolio of writing and RP. That said, really only the largest empires would have territory in the range of >20 systems. Even then, it's hardly a large number of systems to make. And once you've done it, that might be all the system lore you'll ever need to make, depending on the circumstances.

I'm not sure if you're suggesting we make FTL comms and travel be slower, but if you're not, I just want to point out that they're almost instantaneous, given the proper infrastructure. WIth an unaided vessel, charting a nearby star system might take decades. However, with jumpgates linking two systems, travel becomes nearly instantaneous if you cut out in-system transit and the regular issues of commuting (piracy, navy and police patrols, stopping for a big mac, etc etc)

I don't see what this system would add, but I think it would easily detract from the range of options people have for governments.