User blog comment:Krayfish/Help wanted: Quest design/@comment-5015926-20160502142213

Noice.

Anyhoo, noticed in the Know Bugs section, you have 3 current bugs. I MAY have some solutions.


 * Sloped terrain sliding. Idealy, you need to set a specific point at which terrain is no longer accessible. Hooking the character's collision box to the terrain with movement modifiers to simulate friction could prove a viable option. As for varied terrain, you could try setting the max angle slope a character can walk up to somrthing realistic like 45-70 degree angle, but add in some triggers that allow you to climb steaper ones, either after aquiring an item, or improving a skill.


 * KO'd enemies being selectable and continue attacking. This one I think can be solved by simply removing the enemy entity while replacing it with an inert and unsellectable "ragdoll" of sorts. If you set ithe system up in such a way that it allows things like buffs and items to be remembered when spawning and entity back in, you could use that to make more challenging encounters where an enemy healer has the ability to revive his fallen comrades.

And with that, I bid you good luck, in your future endeavours. Peace. B)