Board Thread:Fun and Games/@comment-5135903-20130919182126/@comment-5135903-20130926154358

 Darwol 

The vehicle travels the rest of the way toward the bunker, which is partially buried in the snow. One of the smaller shutters, about ten metres high by twenty metres wide, slides open to reveal a cavernous interior, like a warehouse, full of various vehicles, equipment and tools. The ceiling glows, making the area well lit.

The three figures get out of the vehicle. One is arguably humaniod, but taller with a beak, blue, elastic skin, four beady black eyes, and giant, slightly wing-like, flaps of skin protruding from the back. The other two are Skrax.

Two of them of them wander off to some other location, while the third (the Skrax who you were in the back with) tries to lead you to a large airlock in the side of the room. A certificate on the side of the door, emblazoned with the emblem of the CIC (what isn't?) reads "CCE 4.18". Any self-respecting Darwol would realise that it is a Colonial Common Environments code indicating that the common atmosphere is made up of nitrogen and oxygen, with significant amounts of argon, hydrogen sulfide and water vapour; in that order.

 DreadVolt 

The AI almost manages to give a withering look.

"CIS numbers have 16 digits; please give your full CIS number"

 Fishmeal 

(Ahem... no Elysium references, either; though Elysium is more similar to the wheel than Halo, it is still arguably a Bishop Ring, as it has an open top. In reality Elysium would not be able to contain its atmosphere, as the walls are too low for an 'open topped' atmosphere like on Earth or a 'proper' Bishop Ring.)

You travel across the ice for many hours; the ice is flat and constant, making the journey tiringly monotonous. In the time that you have been travelling, the wheel has passed overhead several times; seemingly orbiting over the equator. The gas giant has now moved directly overhead; strangely, it appears to be glowing slightly of its own accord, rather than by the reflection of light from the sun. In fact, where is the sun? After many hours of travelling in low-light conditions, you have yet to see a sunrise.

Finally, in a break the the tiring monotony of travelling, you notice a building in the distance, right at the foot of the mountains that rise up from the horizon; it appears to be a tall, pyramid-like tower, with a narrow base and a green light flashing on top.