Board Thread:Fun and Games/@comment-3155949-20130924042049/@comment-3155949-20131027203127

Kril, you proceed on your own to the reactor section. Damage to the station seems relatively recent, between fresh laser scorches and the occasional dead body, slain by the same lasers that marked the walls or by asphyxiation. Curiously, all of the station's bulkhead doors are locked in their open position, as if they were all opened remotely. You recall that it's a common design feature on Eteno ships and stations for doors to be remotely controlled, so that intruders, debris, or harmful gasses can be vented, or that individual hull breaches can be isolated.

As you finally reach the end of the corridor to the reactor section, you find that the reactor module has been separated from the rest of the station, likely by a cutting laser. The gap between you and the unsealed reactor bulkhead is a mere five feet, but any mistakes in crossing could prove to be fatal. There is no shortage of sharp and superheated debris floating around. You take a moment to size up the distance, then get a running start before making the leap.

You can feel your heartbeat in your throat when your magnetic boots anchor you to the other side. As you step through the portal, the first thing you notice is the Estin in a similar suit pointing an imposing blade in your face. In the split-second that you first notice him, you recognize a slight tremble, and an ID tag on the suit that identifies him as a civilian technician.

A survivor.

---

Amocci, Dreadvolt, and Fishmeal. The three of you decide to enter the dormitories as a group. Your journey is similar to Kril's, encountering asphyxiated or burned and cut bodies along your path. Hull breaches and small gaps also present themselves, but none of them are overly dangerous.

The dormitory module is a simple, two-level design. Both floors have four blocks of rooms in four corners, each with four four-bed rooms. Unfortunately, the bulkhead to the lower level is welded shut. For the time being, you'll only be able to access the top eight rooms.

The dormitories seem to have the greatest density of corpses, most of which are dead from asphyxiation. No hull breaches are present to suggest decompression as the cause of asphyxiation.

Each room contains four beds, four lockers, two computer terminals, and a tiny kitchen. It is now up to you to decide where and what to investiage.