User:Krayfish

Hello, I am an admin and founder of this wiki. I am the creator of the Dhragolon race. I am the Resident Expert on Character Development and Culture, so if you have any questions regarding storytelling or the creation of your race, I am more than happy to help.

About me
I enjoy writing in fictional worlds as well as programming and video games. I founded this wiki not only to serve as place where I could put my own creations, but to create a "data bank" where everyone else could do the same and build a massive shared universe. Before this wiki, my computer would often be overflowed with Word documents and Notepad files with countless ideas scribbled, some dating back years.

Creations
My primary, most detailed creation is the Dhragolon who have been in development since 2009, and I have continued adding to them for years. It is the one I have put the most effort into.

Other creations

 * Sinister Hegemony - This was created to better explain why the Dhragolon behave the way they do today. They had once enslaved the Dhragolon, but have long since been destroyed.


 * Klymu - This race was created as a result of designing a habitable planet that differed more from Earth than Ucharpli did. Currently, this is my faction for use in the Andromeda Galaxy.


 * The rest of my articles

Upcoming story arcs

 * The Chaos Crisis - A super story arc split into many smaller ones. The members of the GSSOC go about their separate ways to handle the residual chaos caused by the defeat of Altus Infra. They must prevent the release of Vernietigen, a universe destroying force.
 * In Search of the Chain - The last original Yoltox was discovered on Ucharpli and Morduin plans to clone it. Ahrganot must gather fragments of chains to open a door to a previous time so that he can learn how to defeat a Yoltox.
 * Return of the Sinisters - The members of the Sinister Hegemony, defeated by the Dhragolon millenia ago, were thought to be extinct, but have returned to spread the chaos to unleash Vernietigen.
 * Galactic Apocalypse - A Great Catacylsm threatens all existence. A Titan Civil War rages in the heavens while the world of mortals is threatened once more with the return of Vernietigen.
 * Infra story arc - This is more or less experimental. It will be in first person, and it will take place during the events prior to and during Dark Prophecy from Infra's point of view. (Finished)

Upcoming projects

 * The Final Confrontation - The epic final battle of the GSSOC versus the power hungry Altus Infra.
 * The Pirates from Shinereach - Ahrganot Skizgo stumbles upon some pirates while in search of a legendary artifact to defeat Vernietigen. Part of In Search of the Chain.
 * The Halls of Karzah-dun - Ahrganot Skizgo and Enrico Placidi journey into the ancient Muruu-fai city of Karzah-dun to discover the whereabouts of the earth god Rhuuz-tih. Part of In Search of the Chain.
 * Super Secret Project - If I told you, it wouldn't be secret, would it?
 * Project:Darwin - A rather ambitious project where the goal is to create a multitude of habitable planets that are not quite like Earth. (i.e. Life from Earth could not survive on these.)
 * Untitled story about the Klymu
 * Origin story for SANARI - Finished
 * Exemplum race
 * Gimheldt System
 * Piracy article
 * Project:Mendel - A project to create more creature articles.
 * Add a bunch of stuff to Sevet
 * Revisit The Synthetic Infiltrator

Upcoming revisions
Answer this feedback:
 * Project:Beef - The goal is to to beef up the Dhragolon Federal Monarchy both in technology and in military to have developed a lot more realistically.

"Heavier ground vehicles,
 * A closer eye on the logistical aspect of warfare,
 * More ranks,
 * more unit variation
 * Being that if I were to join the Legion,
 * I would have a lot of choices for my career"


 * Revise major portions of the Dark Prophecy story arc. See here for more details.
 * Revise the "The" series. The Meeting and The Reunion are out of date and need revisions.
 * Continue categorizing articles by user. (Left off at Finisterre)

Development of the Dhragolon
Here's a little bonus behind the scenes work for reading this page:

The Early Stages
When Spore: Galactic Adventures came out, I conceptualized the Dhragolon, a new empire created specifically for that expansion pack. I wrote down an early backstory for the Dhragolon. When I played them, they quickly became one of the strongest forces of the galaxy, rivaling the Grox. They were very peaceful in the past, but were merciless upon entering space.

On December 11, 2009, the Dhragolon were officially written down on the Spore Fan Fic wiki. Little did I know that more than two years later, I would still find myself writing tens of articles and numerous stories all based on this one race.

The original backstory was that the Dhragolon were a peace loving race. They were made to be the perfect society and lived in harmony with one another. There were no conflicts until the Dhragolon entered space for the first time. In fact, until then, they did not know what evil was. They had a life span of a whopping 5000 years!

Then, I thought it might be neat if I came up with some deities for the Dhragolon to follow. That would add more culture to their race. I chose "Krayhan" as a god of goodness and peace (I changed it from "Kray" for obvious reasons), and "Uszaroth" as a god of evil. Their society would be based on their religion as their prime motivation.

Having developed an actual race with some detail, I thought, "Why not write a story? I should create a character." That's when I invented King Rustiagon Karrel and his subsequent story, "Karrel the Grox Slayer." I wrote down the whole story on a notebook, but I never finished typing it up.

Close encounters of the Third Kind
In late 2010, User:SupcommMonroee came along and thought that we should do a crossover of our races meeting for the first time. I had done some previous work with User:Panthean, though our two races never directly met. This was different. A completely new story involving the meeting of two races. After writing a fiction with User:SupcommMonroee, what came out was The Meeting. Since it went well, we wrote a sequel called The Reunion.

Later some other users who were once inactive returned including User:Nra 'Vadumee and User:Panthean. Together we begun collaborating to create some massive storylines and essentially another universe. This includes many things such as the Kklxin and the Titans.

The Rework
As the Dhragolon became more developed, I realized just how unrealistic the Dhragolon were. It seemed rather implausible that the Dhragolon were completely peaceful. So what did I do? I completely changed them. I added a good number of wars and battles spread throughout the Dhragolon's history and even changed the teachings of Krayhan and Uszaroth. Rather than just the standard good and evil, they turned into deities of balance and chaos respectively. I thought I could make Uszaroth somewhat of a comic relief villain (or perhaps even...an anti-hero.)

Secondly, I changed the Dhragolon's appearance. They used to be blue dragon people, but they now resemble tall, blue elves with scaly skin. I wanted to make the Dhragolon more unique and realistic (and also to make them different from the Karnasaurs and GHD, two other dragon races). I also cut down the Dhragolon life span a lot since the entire history of the Dhragolon would have only consisted of a handful of generations.

Because of the rework, I ended up never completely typing of "Karrel the Grox Slayer". It was too aged and outdated by my standards.

Migration
Eventually, our fictions grew beyond the universe of Spore. It was something of its own. We decided to migrate to a new wiki, the one you are in right now. I took this opportunity to go back and revise more aspects of Dhragolon culture and update old stories. On that list is "Karrel the Grox Slayer" which will be written, updated and revised soon.

Design of the Dhragolon
When designing the Dhragolon, I focused on the culture and society first and worried about the appearance later. Even though they were the Knight archetype in Spore, I ended up playing them more like a Zealot. And thus, I created deities for the Dhragolon to worship to make them a religious people. But what exactly should the Dhragolon themselves be like?

I felt giving a medieval feel to the Dhragolon was appropriate since during medieval times, religion was the dominant force, much like it is for the Dhragolon. I emphasized this by making them wield swords and wear knightly armor. It was to contrast the advancement of humans who evolved basing their society on technology and science.

Now that I firmly established what kind of people they are, I changed the Dhragolon's original design in Spore to something entirely different. I took into account that Ucharpli was dominated by reptiles so scaly skin would be appropriate. However, I wanted them to still be relatable to humans in order to reflect their cultural similarities to our own so I made them very humanoid.

After the (near) completion of the Dark Prophecy story arc, I decided to retcon the Dhragolon once more. The medieval feel worked for a time until I realized how tiny and primitive it was in comparison to its allies, the Eteno Imperial Triumvirate and the Karnasaur Meritocratic Federation, when they were supposedly around the same level. I decided to retcon the Dhragolon once more and increase their military strength and technology. I went for a retro-futuristic style - I still wanted to keep the medieval feel to it, but at the same time depict an powerful, technologically advanced race. Though they still use swords in combat, they have firearms as offhand weapons. Subsequentely, I gave them an army of mechs to compensate for their lack of being able to reproduce quickly.

Influences
I do actual research when coming up with the Dhragolon. Primarily, I drew inspiration from Christian and Norse mythology when creating the Dhragolon society. Each of the nations on Ucharpli are generally based on a real world country although some countries, especially Yallvus, are a wide mix of cultures ranging from the Middle East to western Europe.

Examples:

Malin - China/Japan Khather - Scandinavia Islerfia - East Coast USA Joper - Imperial Spain

My influence also comes from popular culture. You may notice a few references to such in my articles. Just to give a few examples, among my influences are as follows:


 * Star Trek


 * Star Wars


 * The Elder Scrolls


 * Legend of Zelda


 * Mass Effect


 * Kingdom Hearts