User blog comment:Krayfish/Light World - Sleepy Status Update 3/@comment-1743498-20160816012606

Small status update. I just compiled the game to see how it plays overall and it's working pretty well minus the broken battle system. With only the Ahonna Village, Airship and Shadow Vale areas missing from the game, I was able to get about one hour's worth of gameplay in this (very) rough cut. Granted, I did fall down a few times in Giant's Garden and I had to warp to get out of Amie's Nightmare (since I didn't put in an exit in there yet), I can estimate the final version being at least 3 - 4 hours if you know what you are doing. Six hours at most. Extending the length of the game is simply a matter of making bigger levels or in a last resort case, making tough bosses that may require some grinding.

Also, as the game stands right now, it's just over 600 MB. There's still a lot left to add, but for a game of this scope, I'd say that's a fairly reasonable size. I can't imagine the final game being over 1.5 GB - the bulk majority of assets that would take up the space would be any hi-res graphics or music.

So as you can imagine, this isn't exactly a big budget triple A Skyrim type game, but more intended to just be a small indie game you might see around.