User blog comment:Krayfish/Help wanted: Quest design/@comment-5870856-20160509034753/@comment-1743498-20160509043656

Thanks! Exams come first, so take your time!

Storywise, not much has really changed since I've spent most of my focus improving on the mechanics. I've had sparse ideas for certain sequences, but still no overall cohesive narrative yet.

In terms of tone and style, I suppose the main development has been a significant increase in light-hearted comedy. Just for example, the characters now do more funny banters, and their personalities are quirkier. This was just to contrast the dark premise.