User blog comment:Krayfish/Light World - Sleepy Status Update 3/@comment-1743498-20160711190245/@comment-1743498-20160717033911

If you like, I can share the doc with you so that you can post your feedback directly on it, but I don't believe I have you in my gmail contacts. If you don't want to post here, you can just send me a PM via the new site.

What I'm looking for specifically is some assistance in making it more cohesive. I'm trying to make it so that the player visits many different locations, but at the same time, they all need a reason to be there. The question: How does every place the player visit tie to the lore and backstory of the world? Many of the locations are geographically distinct, but I want them to all feel part of the same world, so I'm looking for some history as well. It doesn't have to be as nearly as fleshed out as Erudite Tales or Galactic Crucibles, but at least some kind of general history of the area, such as what was going on shortly before the events of the game.

Perhaps something a bit easier to do is just further elaboration on character bios. Over the course of the game as Amie rediscovers her memories, much of her personal life is revealed although I don't actually have that much written down about her time prior to her coma. In-game, Amie's bio would be about the length of a short story - scattered about, you find journal entries about her personal life, but what these journal entries actually say, I'll need some help. Think of it like a story within a story.

And lastly, I'm still in the process of writing down the official, finalized synopsis in its own separate doc so that's easier to read (the current one in the doc is still missing a lot of things). Once the first draft is complete, I'll just need proofreading and examinations for plot holes. In a way, this is sort of like planning out any regular story, except that rather than written as a novel, it's instead in screenplay form.