User blog:WikiBuilder1147/Light World: Sleep Descent - Sleepy Status Update 2



Hello, dear reader, and welcome to the second instalment of Sleepy Status Update.

So far I'd give an overall completion rating of 20%. There is still a lot to do before the game is ready for even an alpha test release. Details are as follows:

Music
ESTIMATED % COMPLETE: 15%

The music is coming along well, although recently there has been a little lull in productivity. Hopefully, however, we will pick it back up soon. The following are ready to be/already have been imported into the game:
 * Entranced — alternate opening theme;
 * Amie's Journey — the main overworld theme;
 * Fighting the Darkness — main battle theme;
 * Hymn to the Virgin Mary — dungeon theme;
 * Monster Club — used as background music in the Monster Clubhouse in Dark Town;
 * Shadow Realm — boss theme;
 * Antithesis' Death Waltz — music for the final phase of the battle with Antithesis.

Here's the list of other music tracks that have been created, but not yet remixed:

Link to original soundtrack


 * Sleep Descent - Title Screen theme;
 * Mystical Happenings - First plays when Amie wakes up - unusual in that it's in 7/4 time;
 * Forest of Loneliness - A slow, steady uneasy song that plays in the Forest of Loneliness' main area.
 * Victory! - A simple theme that plays when you win a battle
 * Standing for the Light - The boss theme. An epic choir remix of Fighting the Darkness.
 * The Hinterlands - Mysterious theme that plays in the area outside of Dark Town;
 * Welcome to Dark Town - Dark Town's theme for the downtown area
 * Dinner is Served - Plays inside Count Lugoshin's Mansion.
 * Troll Groove - A jazz theme that plays inside the Clock Tower.
 * Masquerade Party - Plays at the carnival
 * All Hail the King of Spades - Plays at the Nutcracker Castle
 * Jack-in-the-Box - An alternative battle theme for the Nutcracker Castle area
 * Siege of the Nutcrackers - Plays in the deeper parts of Nutcracker Castle
 * Melancholy - Alternative dungeon theme
 * Hospitality - Plays in the scarecrow farm
 * Mischievous Little Gnomes - Plays in the gnome village
 * The Giant's Garden - Plays in the namesake area, such as around the beanstalk grove and the giant's house

Additional music tracks:

These were later tracks were created that don't have a defined use yet.
 * Devilry - A very frantic and epic song inspired by Tchaikovsky. Might be used as an alternative boss theme.
 * Troll Opera - A steampunk-inspired version of Troll Groove. Most likely going to use it in the town area outside of Nutcracker Castle.
 * The Little Flautist - A little piece I wrote today, inspired by the work of Eric Whitacre. It perhaps could be used as the theme of a minor character or a more tranquil location.
 * Monster Town - An alternative to the Monster Club theme. I dug up the MIDI file for a song I created maybe over a year ago, then added some additional sound effects.  This song is pretty cheesy though, especially the beginning.
 * The Reprise - This one is an experimental idea I had. It begins with a slow introduction, then goes all epic and intense, and it also contains the leitmotif for Amie's Journey.  No idea if this will be used at all in the game, but this might fit either the final dungeon or a trailer for the game.  The song is unfinished though as I hit...well, I guess the term would be music block, so here's just the first half of it.
 * Dream Battle - This is an alternative battle theme that is less epic than the Fighting the Darkness theme. I've been thinking of having multiple battle themes to better suit specific areas of the game.  While Fighting the Darkness would be used for particularly emotional areas (such as the forest at the beginning of the game, or perhaps a creepy dungeon) Dream Battle was intended to be a type of default-type music. It uses some leitmotifs from Entranced as well.

Art
ESTIMATED % COMPLETE: 12%

Artwork is a little slow at the moment. So far we have only seen sketches and drawings of the human characters, courtesy of myself and one of Kray's mates. Another one of his friends has agreed to draw the monsters, but we haven't seen any sign of them just yet.

Story
ESTIMATED % COMPLETE: 8%

The development of the game's story is picking up pace, jumpstarted by the introduction of Entranced *shameless pat on the back*

Anyway, it has been unofficially accepted that Amie, Bella, Charlie and Savien are all now teenagers, trapped or willingly present in Light World for different reasons. I think that this current premise is far more interesting and makes the party characters a lot more three-dimensional.

Programming and Meshing
ESTIMATED % COMPLETE: 45%



The programming seems to be progressing quite well at this rate, with many of the game mechanics having been implemented now. However, there is still much more to be done, and the 3D meshes will obviously need some refinement before the game can be released.

For general details on the game, please see this document: https://docs.google.com/document/d/104-lpfbsLKl2ln0T2RfCl3pDsTljimqUXdUMnOhVmzg/edit

Thanks for reading! —  The  Tim   Man  (TSW • AH • MGW • Contribs ) 02:32, May 31, 2016 (UTC)