User blog comment:WikiBuilder1147/Light World: Sleep Descent - Sleepy Status Update 1/@comment-1743498-20160522040305

Been implementing a bit of story, specifically working on the early sequences. It's not fully scripted yet, but I've expanded upon the environments and added markers that play little bits of dialogue. Skipping all the battles, it takes roughly 15 minutes to go from the forest at the beginning all the way the way to the apple orchard.

A quick summary of the sequences:
 * Amie wakes up in the forest.
 * She discovers some magical cards which grant her abilities.
 * She fights the Fungus Spider boss (replaces the Chimera seen in the video).
 * Amie enters a waterfall area, then takes a nap next to a large tree.
 * Waking up very hungry, she searches for food. She enters a nearby cave.
 * In the cave, she finds a series of switches which activates an elevator lift. (From this bit, only the lift is in the game at the moment.)
 * Amie meets Bella who is looking for her spellcasting doll in the cave.
 * Bella opens a magical door which Amie could not get through before.
 * The two find the doll.
 * Bella encounters a powerful ghost-type boss. Here, she demonstrates her soul absorption ability.  (Boss in-game, but not soul capture, yet.)
 * The two leave the cave and go outdoors into the overworld. They decide to go to the Apple Orchard to get some food.
 * On the way, they meet a merchant named Veles. This is the travelling salesman that you can barter with (barter system not in-game yet.)
 * They finally reach the Apple Orchard owned by the scarecrow couple Corvus and Corvi. Corvus is initially unwelcoming but Corvi lets them in.  They explain that their son Magne ran off to Mt. Golgotha where Antithesis resides.  Amie also learns that she is in a coma, and the only way she can wake up is if she can recover her lost memories and defeat Antithesis.
 * Beyond this, there are no further scripted sequences aside from what I've done to test the game.

So that's what I have so far. Once the scripting is more closely complete, I'll make another video.