Board Thread:Planning/@comment-1743498-20131214024110/@comment-771241-20131217043324

I'm seeing a FEW issues with this, though, mainly the FTL one: with such limits to FTL travel, we'd have to cluster ALL empires in a related timeline into a single area of the galaxy: to use the Freespace series as an example I have some greater than base knowledge of, it uses the "Subspace Nodes" system, which is similar to what you suggested there (they can make subspace jumps without nodes, but those a intra-system only: interstellar jumps require Jump Nodes), so all the locations, as far as I've derived, are in a set area of the galaxy...Unless you plan to do something more like Space Empires and have such "warp points" skip hundreds of star systems and end up somewhere random...

This means that empires separated by wide spans of space would be unable to interact in-universe (or they'd have to travel thousands of star-systems to bridge the gap).

Furthermore, and I'm sorry if this chaffs with some people, but...such small empires make it difficult to jusify the existence of multi-hundred kilometer dreadnoughts, without spending ALL the empire's economy on maintaining them...I don't use such, but I know they're some that do...