Board Thread:Fun and Games/@comment-3155949-20130924042049/@comment-3155949-20131206024246

With one vote to the fighter bay and all others to the control center, the decision comes easy. The control center is situated above the rest of the facility, at the top of a tall metal spire emerging from the center of the station. It's likely that some form of elevator or staircase connects the control center to the rest of Isemacai proper. Your ship pulls up to the blown-out viewport, and the lack of bodies and the presence of only various pieces of unsecured equipment floating around indicates that there was either an emergency evacuation, or an expected attack. Curiously enough, most of the damage seems to be from asteroid impacts not stopped by the station's shields, or from internal action. Whatever happens, something tells you that you will have to be on your guard when you board.

Kril's careful efforts to park and tether the ship to the control center pay off without any visible trouble, and you are able to suit up and enter Isemacai directly from the blown-out bridge. As you file out from the rear cargo door of your puny vessel and float in, careful of jagged metal or glass, you notice more intimate details of the bridge's interior. Once you have anchored yourselves with your magnetic boots, you investigate your surroundings. Not only are the computers a complete loss, incapable of providing you any information or data, they seem to be caked with blood. Eteno blood. As you continue to examine the control center, you find that the presence of blood is exclusive to the computers and controls. Perhaps the command crew were caught off gurad at their stations.

You have a plethora of options available to you. Various sections of the station and docked vessels are available. You have the aid of a half-burned directory map to make your decision. You can investigate the fighter bays, repair ward, medical center, dormitories, armory, any of the docked cruisers or destroyers, reactor section, supply section, or the inner control center. Unfortunately, the map only shows locations for half the ship, so there are likely many places to explore that aren't mapped out or named for you. So, blind exploration also seems to be an option. Kril or another pilot could also take the ship around to another entrance, but that might create issues with the team becoming separated.

It's time to choose.