Galactic Crucibles
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So with Light World's long development cycle, I figure I should post more about just what I've been doing as a game designer just to keep you guys busy. Also, I wanted to show what kind of standards I hope Light World to surpass.

I create my games with Clickteam Fusion, then use an exporter to port them to Adobe Flash (and more recently, I've been trying to do HTML5 since Flash is becoming obsolete.) Light World is the first game I'm creating using something other than that.

Seedling[]

So to start off, here's the game Seedling: http://krayfishentertainment.com/games/game-seedling/

This is an action RPG I created in 2010, and then when I created the Krayfish Entertainment domain in 2013, I made some large updates to it. It's a short game, taking maybe 40 minutes to an hour if you know what you're doing. It's also my first game with some kind of narrative, although it is pretty light with storytelling. It boils down to go here, then go there, but it is also open world. There's a main story as well as a few hidden sidequests to do.

In some ways, Light World is a spiritual successor to this game. Both games have a large hub field and a barren mountain as a final dungeon.

Droplet[]

Here's my other big game, Droplet: http://krayfishentertainment.com/games/droplet/

Created in 2013, it's a 2D sidescroller much like Mario, and it takes me an hour to play through it. You play as a drop of water, and there's a lot of different worlds to explore and you can switch between different states of matter: gas, liquid and solid. There's also a fourth state of matter: plasma which is like a super form.

In each world, you have to collect atoms which unlock more levels, and each of these atoms are found either along the path or in hidden, out of the way areas.

Light World does have some platforming elements, and I'm looking to incorporate some forms of collectibles as well.

Other[]

Lastly, here's the link to the rest of my games: http://krayfishentertainment.com/games/

These go all the way back to 2005, so the oldest of them are pretty silly and cheesy. All of them should be playable though as most of the bugs have been fixed within the limitations of Clickteam Fusion.

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